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%0 Conference Proceedings
%4 dpi.inpe.br/ambro/1998/06.03.14.48
%2 sid.inpe.br/banon/2001/03.30.15.57.03
%T An architecture for motion capture based animation
%D 1997
%A Silva, Fernando Wagner da,
%A Velho, Luiz Carlos Pacheco Rodrigues,
%A Cavalcanti, Paulo Roma,
%A Gomes, Jonas,
%E Figueiredo, Luiz Henrique de,
%E Netto, Marcio Lobo,
%B Brazilian Symposium on Computer Graphics and Image Processing, 10 (SIBGRAPI)
%C Campos de Jordão, SP, Brazil
%8 Oct. 1997
%I IEEE Computer Society
%J Los Alamitos
%P 49-56
%S Proceedings
%1 SBC - Sociedade Brasileira de Computação; USP - Universidade de São Paulo
%K motion capture, computer animation, motion control, animation systems, gui paradigm.
%X This paper proposes an architecture for motion capture based animation systems, which works with several data formats and uses the building block paradigm for motion processing operations. Also, a user interface is proposed to perform an intuitive visualization of the animation main elements. A prototype system has been implemented, based on the presented concepts, and its operation is discussed.
%@language en
%3 art62.pdf
%O The conference was held in Campos de Jordão, SP, Brazil, from October 13 to 16.


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